Key Points
- You will find 10 different varieties of Divine Pacts in the R.I.P. Reincarnation Insurance Program.
- Pacts can be obtained by defeating a boss at any map on Risk Level 6.
- Pacts are designed to give you additional offensive and defensive boosts.
- Each pact requires specific armor sets, such as Boots, Wristband, or Goggles.
In order to truly stand a chance against the mobs at greater difficulties, the equipment or set needs to have Divine Pacts active at all times. These pacts will give you a much-needed boost in damage dealing and help with other attributes.
R.I.P. – Reincarnation Insurance Program – Divine Pacts Overview
| Divine Pacts Rarity | Almost Guaranteed Drop |
| Number of Divine Pacts Available | x10 |
| Risk Level Required | Risk Level 6 |
| Farmable | Yes |
You can install the Divine Pacts on any gear, from Epic to Mythic rarity. Each pact will require a specific armor type, such as a chest piece, boots, or gloves, but never the rarity or any other details. If a pact requires Goggles, a Wristband, and Boots, then you must put these three items on to activate the Divine Pact bonus.
All Divine Pacts in R.I.P. Reincarnation Insurance Program

Here we will take a look at all Divine Pacts available in the R.I.P. First, we will cover the damage side of Divine Pact, then we will focus on the scaling of other attributes from raising your Luck chance to help you level up the character faster.
Tactical Attack Boost Divine Pacts:
- Frost: 25% damage to “Polar Cyclone” (Tactical Skill) and 10% critical chance increase.
- Inferno: 25% damage to “Laser Array” (Tactical Skill) and 10% critical chance increase.
- Lightning: 25% damage to “Electromagnetic Storm” (Tactical Skill) and 10% critical chance increase.
- Explosion: 25% damage to “Heavy Artillery” (Tactical Skill) and 10% critical chance increase.
- Corrosion: 25% damage to “Venom Matrix” (Tactical Skill) and 10% critical chance increase.
All Tactical Attack boost Divine Pacts requires Goggles/ Wristband/ Chip (3/3) to activate. You can easily swap one Divine Pact bonus with another by talking to Artisan.
Defensive Divine Pacts:
- Harvest Pact: 30% increase to Character Career EXP and Credits earning.
- Pact Slot Required: Goggles/ Wristband/ Chip (3/3)
- Hunt Pact: 25% Luck increase and 10% critical chance (Chase)
- Pact Slot Required: Armor/ Gloves/ Grenade (3/3)
- Gunfire Pact: 10% critical chance to Weapon and 10% critical chance to Throw.
- Pact Slot Required: Weapon/ Grenade (2/2)
- Vengeance Pact: 30% damage increase after a melee hit for 5 seconds. 33% chance to reflect incoming projectile and deal 300 Psionic damage.
- Pact Slot Required: Weapon/ Grenade (2/2)
- Dominion Pact: Summon a Mechanical Battle Pet with 25% drone cooldown and summon respawn time reduction.
- Pact Slot Required: Helmet/ Belt/ Boots (3/3)
Note: Dominion Pact summon is different from the Mythic skill summon. Mythic tech skill will summon an android, completely different from the Dominion Pact.
You will have to choose between Hunt Pact, Vengeance, or Gunfire Pact. Since both require a Grenade to activate.
FAQs
How many times can I add Divine Pact to the sets?
You can add as many Pacts to the armor sets as long as you have the Divine Pact blueprint. If an armor set already has a pact active, adding another one will replace the first pact’s bonus with the latest one.
Where can I farm Divine Pacts in R.I.P. Reincarnation Insurance Program?
Head over to Headhunt Assault, spend 1x Corruption Crystal, and complete the round to earn a pact. Each round will last around 5 to 6 minutes, making it perfect for farming the Mythical and Divine Pact blueprint.
How many Divine Pact bonuses can stay active at one time?
You can have 3x Divine Pact bonus stay active at a single time (One offensive ability and two defensive ones).
Should I sell Divine Pacts?
You could sell the pacts, but it is worth keeping them for the set bonuses. When you are trying out a different set of armor, having a Divine Pact in the storage will come in very handy. Or you would have to go back to the farming set to grind the pact, a time-consuming event.
