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    Home»Guides»ARC Raiders – Where to Get New Augments (Headwinds update)
    ARC Raiders Augments Types New Launch Feature Image
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    ARC Raiders – Where to Get New Augments (Headwinds update)

    By Santosh PandaJanuary 29, 20263 Mins Read

    Key Points

    • ARC Raiders has added Tactical MK.3 (Revival) and Looting MK.3 (Safekeeper) Augments in the Headwinds update.
    • Both show as blueprints that must be looted to craft the Augment.
    • The looting has RNG mechanics, like all other collectibles and items in ARC Raiders.

    There are specific areas in ARC Raiders where you can invest your time to hunt these items down faster. Prepare to see the most notable areas in the game crowded, as many players will also flock to these locations to get their hands on the blueprints.

    ARC Raiders – New Augments Overview

    New Augments DetailsTactical MK.3 (Revival) and Looting MK.3 (Safekeeper)
    Ways to ObtainCrafting from Blueprints
    Looting TypeRNG from Containers
    Rarity TypeEPIC

    The chances of the Augment blueprints popping in the containers are higher in some locations than others. If you are not used to a crowded environment, you can take it slow and loot every common container to get the blueprints.

    Also Read: ARC Raiders – How to get the Patchwork Outfit

    Best Places to get New Augments in ARC Raiders

    ARC Raiders Map View

    You need to hunt down specific areas to raise your chance of finding the Augment blueprints.

    • Lobby / Cultural Archives / Medical Research / Business Center in Stella Montis. (Best Place to Hunt)
    • Space Travel / Research/ and Hospital in Buried City.
    • Departure Building / Launch Towers in Spaceport.
    • Security Wing in the Blue Gate.
    • Testing Annex / Research & Administration in Dam Battlegrounds.

    When you are out exploring in any of these locations, try to loot every medical container you come across. There is still a chance that the new augment blueprint might show up on common containers.

    The chance of finding an augment out of common containers is low compared to medical containers or out of security boxes. But it also carries a risk of running into other players, so be prepared for combat when you are going through notable areas.

    FAQs

    What materials do I require to craft the new Augments once I get the blueprints?

    Both Tactical MK.3 (Revival) and Looting MK.3 (Safekeeper) share the same crafting requirements:

    • Gear Bench III
    • Advanced Electrical Components x2
    • Processor x3

    How good is the Tactical MK.3 (Revival) Augment in ARC Raiders?

    Here are some of the highlights of the MK.3 Revival Augment.

    • It will restore a single HP point every 5 seconds. When the player takes any damage, the effect of the augment will be paused for 30 seconds.
    • It will also give you an Integrated Defibrillator. It acts as a normal defibrillator, but it can’t be removed from the slot.
    • The Augment offers 16 Storage, 5 x Quick-use Slots, x1 Augmented Slots (Integrated Defibrillator), and x2 Safe Pockets Slots.

    Is the new Looting MK.3 (Safekeeper) Augment any good?

    Yes, it offers two new Safe Pocket slots. And the best thing about the Safe Pockets is that you can store anything in those slots, and yes, even a weapon.

    There is a limitation to this augment, as it comes with only 18 Storage, 4x Quick Use slots, x2 Augmented Slots, and a single Safe Pocket slot.

    ARC Raiders
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    Santosh Panda
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    With 5 years of writing experience, Santosh hopes to help many fight the big monsters, solve intricate puzzles, disarm the hidden traps, and finally open the treasure box.

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